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IEC 62629-1-2:2013 establishes a standardized terminology and set of letter symbols for 3D display devices. As the first standardization effort in the IEC 62629 series, this document provides the foundational vocabulary needed for specifying, measuring, and comparing 3D display technologies across the consumer electronics, professional visualization, and medical imaging industries.
The standard classifies 3D displays into two primary categories:
| Category | Type | Principle | Examples |
|---|---|---|---|
| Stereoscopic | Time-sequential | Alternating left/right images synchronized with shutter glasses | Active shutter 3D TVs |
| Stereoscopic | Polarization-based | Simultaneous left/right images with orthogonal polarization | Passive polarized cinema |
| Stereoscopic | Spectral separation | Anaglyph (color filter) or spectral comb filtering | Anaglyph glasses, Infitec |
| Autostereoscopic | Parallax barrier | Opaque barrier with slits directing views to each eye | Nintendo 3DS, lenticular displays |
| Autostereoscopic | Lenticular lens | Array of cylindrical lenses directing different images | Multi-view digital signage |
| Autostereoscopic | Directional backlight | Time-sequential illumination from different angles | Head-tracked displays |
| Volumetric | True 3D | Voxels in physical space (rotating screen, stacked layers) | Medical imaging, scientific viz |
| Term | Definition | Measurement Unit |
|---|---|---|
| Spatial resolution (3D) | Angular or spatial resolution perceived in the 3D image | Cycles per degree, pixels |
| Depth resolution | Minimum distinguishable depth difference | mm or dioptres |
| Crosstalk (3D) | Unwanted leakage of one view into another | Percent (%) |
| Luminance uniformity | Variation in brightness across the viewing zone | Percent (%) |
| Viewing angle | Angular range over which 3D perception is maintained | Degrees |
| Switching time (2D/3D) | Time to transition between 2D and 3D modes | Milliseconds (ms) |
The standard’s informative annexes explain the relationship between human depth perception and 3D display design. Key physiological depth cues include binocular disparity (the primary cue used by stereoscopic displays), accommodation (focus), convergence (eye rotation), and motion parallax. A well-designed 3D display must manage the vergence-accommodation conflict — the mismatch between where the eyes converge and where they focus — to prevent viewer fatigue.
A: Before performance requirements and measurement methods could be standardized, a common vocabulary was needed. The terminology standard provides the foundation for all subsequent 62629 series parts covering measurement methods and specification requirements.
A: Stereoscopic displays require the viewer to wear special glasses (shutter, polarized, or anaglyph) to separate left and right images. Autostereoscopic displays achieve the same separation through optical means at the display surface — parallax barriers, lenticular lenses, or directional backlights — without requiring eyewear.
A: Crosstalk causes ghosting — each eye sees a faint remnant of the other eye’s image. At levels above 5%, crosstalk significantly degrades depth perception and causes visual fatigue. High-end 3D displays target below 1% crosstalk for comfortable viewing.