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📺 BS ISO/IEC 23008 is the British Standard family published by BSI adopting the ISO/IEC 23008 series on high efficiency coding and media delivery in heterogeneous environments (the MPEG-H standard system). This batch collects six documents, developed with participation from BSI Technical Committee IST/37 (Coding of picture, audio, multimedia and hypermedia information). MPEG-H is the next-generation MPEG standard family for 4K/8K ultra-high-definition, immersive audio and multi-screen/multi-network media distribution: Part 2 is High Efficiency Video Coding (HEVC/H.265), Part 3 is 3D audio coding, Part 5 is MPEG Media Transport (MMT), and Parts 8, 10 and 11 concern MMT composition information, forward error correction (FEC) codes and related tools. The series covers the complete technical chain of “ultra-HD video coding — immersive audio — heterogeneous-network media delivery”.
As 4K/8K displays, multi-channel/object audio and multi-screen distribution become mainstream, the traditional MPEG-2 transport stream and file-based encapsulation can no longer simultaneously satisfy high bandwidth, low latency and heterogeneous-network adaptation. The MPEG-H system was created in response: on the one hand HEVC provides roughly 50% coding-efficiency improvement over AVC; on the other hand MMT provides an IP-oriented media transport scheme supporting layering, fragmentation and flexible error correction; and 3D audio provides immersive, object-based audio experiences. The BS ISO/IEC 23008 series is a foundational standard family for ultra-HD broadcasting, OTT streaming, virtual reality and professional production.
The six documents of the BS ISO/IEC 23008 series in this batch (2015 editions) form the key part of the MPEG-H system:
| Part | Subject | Main Content | Year |
|---|---|---|---|
| BS ISO IEC 23008-2 | High Efficiency Video Coding (HEVC/H.265) | Ultra-HD video compression, coding tree/prediction/transform and profile/level/tier | 2015 |
| BS ISO IEC 23008-3 | 3D audio coding | Multi-channel/object audio coding, spatial information and rendering framework | 2015 |
| BS ISO IEC 23008-5 | MPEG Media Transport (MMT) | IP-oriented media packaging, layered transport and synchronisation | 2015 |
| BS ISO IEC 23008-8 | MMT related tools (scanned) | Auxiliary specifications for MMT composition/transport (from public-domain knowledge) | 2015 |
| BS ISO IEC 23008-10 | MMT Forward Error Correction (FEC) codes | FEC coding schemes and parameters (from public-domain knowledge) | 2015 |
| BS ISO IEC 23008-11 | MMT Composition Information | MMT composition information (CI) and package structure description (from public-domain knowledge) | 2015 |
The internal logic of the series: Part 2 solves “how to compress ultra-HD video efficiently”, Part 3 solves “how to code immersive audio”, Part 5 solves “how to transport and synchronise media across different networks”, and Parts 8, 10 and 11 provide auxiliary tools, FEC and composition information for MMT respectively. Together they support the end-to-end chain of “coding — packaging — transport — presentation”.
Part 2 specifies the HEVC coding syntax and decoding process: coding tree units (CTUs) with quadtree recursive partitioning replace H.264 macroblocks, larger prediction and transform blocks are supported, and tools such as 33 angular intra predictions, advanced motion vector prediction (AMVP) with merge mode, deblocking filter and sample adaptive offset (SAO) are added. The specification defines profiles (Main, Main10, Range Extensions, etc.), levels and tiers (Main/High) that constrain resolution, bitrate and processing capability, covering 4K/8K and HDR applications. The specification is the same text as ITU-T H.265.
Part 3 specifies immersive 3D audio coding: it supports both channel-based audio (such as 5.1, 7.1 and 22.2) and object-based audio, and provides adaptive rendering from audio objects to loudspeaker arrays. The specification defines audio frames, spatial information, object grouping and rendering metadata, so listeners obtain a consistent immersive sound field across speaker layouts, widely used in cinema, VR and home theatre.
Part 5 defines an IP-oriented media transport scheme: it uses packet-based transport, packaging media data (video, audio, subtitles) into MMT units carrying timestamps and synchronisation information; supports layered transport (prioritised by importance) and flexible forward error correction (with Part 10); and uses composition information (with Part 11) to describe the presentation timeline and content relationships. MMT targets converged broadcast-broadband distribution with low latency and robust transport.